D&D Session 3 - He's Guilty... Just Take My Word For It

Our heroes dropped into the pit with a new set of catacombs, and were ready to begin adventuring. Unfortunately, some rocks fell or something, and the party was split in two! Cerys, Faetra, and Kink were nowhere to be seen, but perhaps they’d show up later. Maybe they weren’t feeling well, or were at the beach… who knows.

This leaves us with Lucas, Phantar, and Titus. They opened the only door in the room, and headed down a long hallway. At the end was another door, and a gruff voice. I don’t have much in the way of describing this voice, so instead I’ll just link you to a prank call by Junkyard Willie.

That. That’s what the guy sounded like.

Anyway, upon approaching the door, Lucas found himself getting stuck in a trap. Caged walls suddenly appeared around him, and got caught in his clothes. Long story short, Lucas had to take his pants off. Yeah, that’s right. That’s what the ladies missed out on. Had you been there, you’d have immediately known who the real identity of Captain Helicopter was. Hey, let’s be honest, none of you ladies were ever looking at his face… but you’d remember those loins anywhere.

After getting out of that mess, the team heads through the dungeon some more, fighting off rats and whatnot. They come upon a room with a floating slab. Lucas decides to push it to see if he could play an epic game of air hockey, but after pushing it off its magical pedestal, it falls to the ground and breaks.

“We need a new puck!”

The next room yielded some gold, as well as a dagger with the name “Reszor” etched into it.

The team enters the room opposite from where they heard the gruff voice. The voice is that of a half-orc, who’s none too happy to see them there. Phantar draws his blades, Titus gets his spells ready (mumble mumble, chant chant), and Lucas whips out a weapon nobody was expecting: a bag of broken glass. Splashing the orc in the face and blinding him with broken glass, the fight was rather easy.

They discovered a woman there, and after rousing her to her feet, they learned she is Braelen, the wife of Jonathan the farmer who attempted to stop the players before. She was tied to a stone that had ancient writing on it, translated to mean “Displease not the delvers.” Braelen was locked down here as punishment for not delivering a message to Illmeth Waelvur.

The team then proceeds to find a way out. Down one corridor, they find a group of cultists that beat them up a bit. Down the other, they find … a shitter. Yeah, the bathroom. When ya gotta go, you know…

After finally finding a way out, they discover this den’s true entrance was in the basement of Illmeth’s shop the whole time. Jinkies.

They escape through the window, and attempt to get in contact with Kaylessa. She keeps Braelen safe, and the heroes get the constable. They find the constable walking with Illmeth to the quarry, and proceed with an on-the-spot interrogation. Trying to get the constable involved proved to be quite the hassle. They headed back to Illmeth’s shop, and were unable to find the trapdoor to the catacombs. They were left with no choice but to escort the constable and Illmeth to the catacombs by way of the great big hole in the center of town.

What will the constable do? What will Illmeth do? And will Lucas ever get to play air hockey?

Find out next time on: The Princes of the Apocalypse.